public static void changeScene(int level)
 {
     switch (level)
     {
         case 0:
             {
                 SceneManager.scene = new Opening();
                 scene.LoadContent(content);
                 actualScene = SCENE.OPENING;
             }
             break;
         case 1:
             {
                 SceneManager.scene = new GameLevel();
                 scene.LoadContent(content);
                 actualScene = SCENE.LEVEL_01;
             }
             break;
         case 2:
             {
                 SceneManager.scene = new GameOver();
                 scene.LoadContent(content);
                 actualScene = SCENE.GAMEOVER;
             }
             break;
         case 3:
             {
                 SceneManager.scene = new Menu();
                 scene.LoadContent(content);
                 actualScene = SCENE.MENU;
             }
             break;
         case 4:
             {
                 SceneManager.scene = new Instructions();
                 scene.LoadContent(content);
                 actualScene = SCENE.INSTRUCTIONS;
             }
             break;
         case 5:
             {
                 SceneManager.scene = new Creditos();
                 scene.LoadContent(content);
                 actualScene = SCENE.CREDITOS;
             }
             break;
         case 6:
             {
                 SceneManager.scene = new Congrats();
                 scene.LoadContent(content);
                 actualScene = SCENE.CONGRATS;
             }
             break;
         case 7:
             {
                 SceneManager.scene = new GameOver();
                 scene.LoadContent(content);
                 actualScene = SCENE.GAMEOVER;
             }
             break;
     }
 }
 public static void Setup()
 {
     //SceneManager.scene = new Opening();
     SceneManager.scene = new Opening();
     actualScene = SCENE.OPENING;
 }