public ShaderedScene(OpenGL gl) { Main = new DataForDraw_Main(gl); Ghost = new DataForDraw_Ghost(gl); FreshlyPlacedList = new DataForDraw_FreshlyPlacedCubes(gl); ExplosionList = new DataForDraw_ExplodingList(gl); SunAndMoon = new DataForDraw_SunAndMoon(gl); ProjectileList = new DataForDraw_Projectile(gl); TrajectoryPath = new DataForDraw_TrajectoryPath(gl); }
public SceneInfo_Main(OpenGL _gl, DataForDraw_without_angles _Data) : base(_gl) { Data = _Data; }