public ShaderedScene(OpenGL gl)
 {
     Main              = new DataForDraw_Main(gl);
     Ghost             = new DataForDraw_Ghost(gl);
     FreshlyPlacedList = new DataForDraw_FreshlyPlacedCubes(gl);
     ExplosionList     = new DataForDraw_ExplodingList(gl);
     SunAndMoon        = new DataForDraw_SunAndMoon(gl);
     ProjectileList    = new DataForDraw_Projectile(gl);
     TrajectoryPath    = new DataForDraw_TrajectoryPath(gl);
 }
Exemple #2
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 public SceneInfo_Main(OpenGL _gl, DataForDraw_without_angles _Data) : base(_gl)
 {
     Data = _Data;
 }