public void Add(TcpClient tcpClient) { var tcpClientNetwork = new TcpClientNetwork(_logger, _optionsMonitor, this, _playerCollection, _dbContextFactory, tcpClient); tcpClientNetwork.StartNetwork(); _connectedNetworks.Add(tcpClientNetwork); }
public void Remove(TcpClientNetwork tcpClientNetwork) { _connectedNetworks.Remove(tcpClientNetwork); }