public void Add(TcpClient tcpClient)
        {
            var tcpClientNetwork = new TcpClientNetwork(_logger, _optionsMonitor, this, _playerCollection, _dbContextFactory, tcpClient);

            tcpClientNetwork.StartNetwork();

            _connectedNetworks.Add(tcpClientNetwork);
        }
 public void Remove(TcpClientNetwork tcpClientNetwork)
 {
     _connectedNetworks.Remove(tcpClientNetwork);
 }