private void RandomizationModel_NewPlayStarted(RandomizationModel sender, CharacterModel characterModel) { CanExecuteChangedInvoke(); }
public ClearPlayHistoryCommand(RandomizationModel randomizationModel) { RandomizationModel = randomizationModel; RandomizationModel.NewPlayStarted += RandomizationModel_NewPlayStarted; }
public KeyCombinationChangedHandler(RandomizationModel randomizationModel) { RandomizationModel = randomizationModel; Keylogger.KeyDown += Keylogger_KeyDown; }