private void InitRenderer(FontFile fontFile, Texture2D fontTexture) { _fontFile = fontFile; _texture = fontTexture; _characterMap = new Dictionary<char,FontChar>(); foreach(var fontCharacter in _fontFile.Chars) { char c = (char)fontCharacter.ID; _characterMap.Add(c, fontCharacter); } }
public FontRenderer(FontFile fontFile, Texture2D fontTexture) { InitRenderer(fontFile, fontTexture); }