private void splitContainer1_KeyDown(object sender, KeyEventArgs e) { if (!field.gameOver) { switch (e.KeyCode) { case Keys.A: field.MoveLeft(); break; case Keys.D: field.MoveRight(); break; case Keys.S: field.Fall(); break; case Keys.W: field.Turn(); break; case Keys.Left: field.MoveLeft(); break; case Keys.Right: field.MoveRight(); break; case Keys.Down: field.Fall(); break; case Keys.Up: field.Turn(); break; } } }