public void Start(Field Field, GameEngine Engine) { int indexObject = rnd.Next(0, objects.Count); bool gameState = true; while (gameState) { //foreach (var item in gameObject) //{ objects[indexObject].Update(Field, Engine); gameState = objects[indexObject].endGame; //} Field.ClearLine(); graphics.FillRectangle(0xFFFFFFFF, 0, 0, graphics.ClientWidth, graphics.ClientHeight); for (int i = 0; i < Field.Rectangles.GetLength(0); i++) { for (int j = 0; j < Field.Rectangles.GetLength(1); j++) { graphics.FillRectangle((uint)Field.Rectangles[i, j].Color, Field.Rectangles[i, j].x, Field.Rectangles[i, j].y, Field.size, Field.size); } } //foreach (var item in gameObject) //{ objects[indexObject].Render(graphics); //} graphics.FlipPages(); Thread.Sleep(25); } }
static void Down(object obj) { if (field.TestBottoming(FiguresArray[FigureNumber])) { field.FillFieldWithBlocks(FiguresArray[FigureNumber]); field.ClearLine(); ResetFigures(); FigureNumber = rnd.Next(0, FiguresArray.Length); field.PasteFigureInField(FiguresArray[FigureNumber]); } else { field.DeleteFigureFromField(FiguresArray[FigureNumber]); FiguresArray[FigureNumber].Down(); field.PasteFigureInField(FiguresArray[FigureNumber]); } }