public Test(){ Vec2 gravity = new Vec2(); gravity.Set(0.0f, -10.0f); m_world = new World(gravity); m_bomb = null; m_textLine = 30; m_mouseJoint = null; m_pointCount = 0; m_debugDraw = new DebugDraw(); m_destructionListener = new TestDestructionListener(); m_destructionListener.test = this; m_world.SetDestructionListener(m_destructionListener); m_world.SetContactListener(this); m_world.SetDebugDraw(m_debugDraw); m_bombSpawning = false; m_stepCount = 0; BodyDef bodyDef = new BodyDef(); m_groundBody = m_world.CreateBody(bodyDef); m_maxProfile = new Profile(); m_totalProfile = new Profile(); }
public Test() { Vec2 gravity = new Vec2(); gravity.Set(0.0f, -10.0f); m_world = new World(gravity); m_bomb = null; m_textLine = 30; m_mouseJoint = null; m_pointCount = 0; m_debugDraw = new DebugDraw(); m_destructionListener = new TestDestructionListener(); m_destructionListener.test = this; m_world.SetDestructionListener(m_destructionListener); m_world.SetContactListener(this); m_world.SetDebugDraw(m_debugDraw); m_bombSpawning = false; m_stepCount = 0; BodyDef bodyDef = new BodyDef(); m_groundBody = m_world.CreateBody(bodyDef); m_maxProfile = new Profile(); m_totalProfile = new Profile(); }