Beispiel #1
0
		public Test(){
			Vec2 gravity = new Vec2();
			gravity.Set(0.0f, -10.0f);
			m_world = new World(gravity);
			m_bomb = null;
			m_textLine = 30;
			m_mouseJoint = null;
			m_pointCount = 0;
			m_debugDraw = new DebugDraw();

			m_destructionListener = new TestDestructionListener();
			m_destructionListener.test = this;
			m_world.SetDestructionListener(m_destructionListener);
			m_world.SetContactListener(this);
			m_world.SetDebugDraw(m_debugDraw);
	
			m_bombSpawning = false;

			m_stepCount = 0;

			BodyDef bodyDef = new BodyDef();
			m_groundBody = m_world.CreateBody(bodyDef);

			m_maxProfile = new Profile();
			m_totalProfile = new Profile();
		}
Beispiel #2
0
        public Test()
        {
            Vec2 gravity = new Vec2();

            gravity.Set(0.0f, -10.0f);
            m_world      = new World(gravity);
            m_bomb       = null;
            m_textLine   = 30;
            m_mouseJoint = null;
            m_pointCount = 0;
            m_debugDraw  = new DebugDraw();

            m_destructionListener      = new TestDestructionListener();
            m_destructionListener.test = this;
            m_world.SetDestructionListener(m_destructionListener);
            m_world.SetContactListener(this);
            m_world.SetDebugDraw(m_debugDraw);

            m_bombSpawning = false;

            m_stepCount = 0;

            BodyDef bodyDef = new BodyDef();

            m_groundBody = m_world.CreateBody(bodyDef);

            m_maxProfile   = new Profile();
            m_totalProfile = new Profile();
        }