// This gets called on each frame render protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); // customApp.RenderFrame(); // SwapBuffers(); }
// This gets called on each frame render protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Viewport(0, 0, _max, _max); // customApp.RenderFrame(); // SwapBuffers(); }