示例#1
0
 private void Start()
 {
     this._material = new Material(Shader.Find("Demo/ExcludeWetness"));
     this._mesh     = Wipe.CreateFullscreenQuad();
     this._decals   = (PlaceholderSoftware.WetStuff.WetStuff)((Component)this).GetComponent <PlaceholderSoftware.WetStuff.WetStuff>();
     this._decals.add_AfterDecalRender(new Action <CommandBuffer>(this.RecordCommandBuffer));
 }
示例#2
0
        private void Start()
        {
            var shader = Shader.Find("Demo/ExcludeWetness");

            _material = new Material(shader);
            _mesh     = CreateFullscreenQuad();
            _decals   = GetComponent <PlaceholderSoftware.WetStuff.WetStuff>();
            _camera   = GetComponent <Camera>();

            _decals.AfterDecalRender += RecordCommandBuffer;
        }
 private void Reset()
 {
     this.PostProcessLayer = (PostProcessLayer)((Component)this).GetComponent <PostProcessLayer>();
     this.Wetstuff         = (PlaceholderSoftware.WetStuff.WetStuff)((Component)this).GetComponent <PlaceholderSoftware.WetStuff.WetStuff>();
 }