private void Form1_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.W || e.KeyCode == Keys.S || e.KeyCode == Keys.A || e.KeyCode == Keys.D || e.KeyCode == Keys.Down || e.KeyCode == Keys.Up || e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { Game.MoveDir = Dir.Stand; Game.Player.MoveDir = Dir.Stand; Game.Player.AniFrame = 0; } ScreenManager.KeyUp(e.KeyCode); }
private void Form1_KeyUp(object sender, KeyEventArgs e) { ScreenManager.KeyUp(e.KeyCode); }