public void CannotMoveDownInEmptyFieldWhenAtLastRow() { var rows = _emptyGame.Field.Count; _emptyGame.Current = (0, rows - 1); _emptyGame.Previous = _emptyGame.Current; _emptyGame.OnDown(); Assert.AreEqual(_emptyGame.Current, _emptyGame.Previous); }
public void CannotMoveThroughWall() { _generatedGame.OnDown(); Assert.AreEqual(_generatedGame.Current, _generatedGame.Previous); }