public void SetUp(bool useCampaignGameType)
        {
            _mockTournamentBuilder = MockRepository.Create <TournamentBuilder>();
            _mockTournamentBuilder.Setup(tournamentBuilder => tournamentBuilder.CreateInitialTournaments());
            _mockModState = MockRepository.Create <ModState>();
            _mockModState.Setup(modState => modState.Reset());
            _object = MockRepository.Create <object>().Object;
            GameType gameType;

            if (useCampaignGameType)
            {
                var mockCampaignGameType = MockRepository.Create <Campaign>(CampaignGameMode.Campaign);
                gameType = mockCampaignGameType.Object;
            }
            else
            {
                var mockNonCampaignGameType = MockRepository.Create <GameType>();
                gameType = mockNonCampaignGameType.Object;
            }

            _game = (Game)System.Runtime.Serialization.FormatterServices.GetUninitializedObject(typeof(Game));
            _game.GetType().GetProperty("GameType").SetValue(_game, gameType);

            _sut                   = new SubModuleImpl();
            _sut.ModState          = _mockModState.Object;
            _sut.TournamentBuilder = _mockTournamentBuilder.Object;
        }