public override void OnHitByNPC(NPC npc, int damage, bool crit) { if (this.basiliskMount) { int num = player.statDefense / 2; npc.StrikeNPCNoInteraction(num, 0f, 0, false, false, false); } }
public override void OnHitByNPC(NPC npc, int damage, bool crit) { if (this.basiliskMount) { int num = player.statDefense / 2; npc.StrikeNPCNoInteraction(num, 0f, 0, false, false, false); } }