internal static void AgeSnowRoom(Rectangle room) { WorldUtils.Gen(new Point(room.X, room.Y), new Shapes.Rectangle(room.Width, room.Height), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.60000002384185791), new Modifiers.Blotches(2, 0.60000002384185791), new Modifiers.OnlyTiles(new ushort[] { CaveHouseBiome.BuildData.Snow.Tile }), new Actions.SetTile(161, true, true), new Modifiers.Dither(0.8), new Actions.SetTile(147, true, true) })); WorldUtils.Gen(new Point(room.X + 1, room.Y), new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.5), new Modifiers.OnlyTiles(new ushort[] { 161 }), new Modifiers.Offset(0, 1), new ActionStalagtite() })); WorldUtils.Gen(new Point(room.X + 1, room.Y + room.Height - 1), new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.5), new Modifiers.OnlyTiles(new ushort[] { 161 }), new Modifiers.Offset(0, 1), new ActionStalagtite() })); GenAction action; if ((double)room.Y > Main.worldSurface) { action = new Actions.ClearWall(true); } else { action = new Actions.PlaceWall(40, true); } WorldUtils.Gen(new Point(room.X, room.Y), new Shapes.Rectangle(room.Width, room.Height), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.85000002384185791), new Modifiers.Blotches(2, 0.8), action })); }
public override bool Place(Point origin, StructureMap structures) { Point point; Ref<int> @ref = new Ref<int>(0); Ref<int> ref1 = new Ref<int>(0); Shapes.Circle circle = new Shapes.Circle(10); GenAction[] scanner = new GenAction[] { new Actions.Scanner(ref1), new Modifiers.IsSolid(), new Actions.Scanner(@ref) }; WorldUtils.Gen(origin, circle, Actions.Chain(scanner)); if (@ref.Value < ref1.Value - 5) { return false; } int num = GenBase._random.Next(6, 10); int num1 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return false; } ShapeData shapeDatum = new ShapeData(); Shapes.Slime slime = new Shapes.Slime(num); GenAction[] onlyTile = new GenAction[] { (new Modifiers.Blotches(num1, num1, num1, 1, 0.3)).Output(shapeDatum), new Modifiers.Offset(0, -2), null, null, null, null }; ushort[] numArray = new ushort[] { 53 }; onlyTile[2] = new Modifiers.OnlyTiles(numArray); onlyTile[3] = new Actions.SetTile(397, true, true); onlyTile[4] = new Modifiers.OnlyWalls(new byte[1]); onlyTile[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(origin, slime, Actions.Chain(onlyTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(false), new Actions.SetLiquid(0, 0), new Actions.SetFrames(true), new Modifiers.OnlyWalls(new byte[1]), new Actions.PlaceWall(16, true) }; WorldUtils.Gen(origin, all, Actions.Chain(clearTile)); Searches.Down down = new Searches.Down(10); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out point)) { return false; } int y = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num2 = GenBase._random.Next(1, 4); int num3 = (flag ? 4 : -(num >> 1)); for (int i = 0; i < num2; i++) { int num4 = GenBase._random.Next(1, 3); for (int j = 0; j < num4; j++) { WorldGen.PlaceTile(origin.X + num3 - i, y - j, 331, false, false, -1, 0); } } } int num5 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num5, y, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, y, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, y].active() && GenBase._tiles[origin.X, y].type == 215) { Tile tile = GenBase._tiles[origin.X, y]; tile.frameY = (short)(tile.frameY + 36); Tile tile1 = GenBase._tiles[origin.X - 1, y]; tile1.frameY = (short)(tile1.frameY + 36); Tile tile2 = GenBase._tiles[origin.X + 1, y]; tile2.frameY = (short)(tile2.frameY + 36); Tile tile3 = GenBase._tiles[origin.X, y - 1]; tile3.frameY = (short)(tile3.frameY + 36); Tile tile4 = GenBase._tiles[origin.X - 1, y - 1]; tile4.frameY = (short)(tile4.frameY + 36); Tile tile5 = GenBase._tiles[origin.X + 1, y - 1]; tile5.frameY = (short)(tile5.frameY + 36); } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return true; }
internal static void AgeDefaultRoom(Rectangle room) { for (int i = 0; i < room.Width * room.Height / 16; i++) { int num = GenBase._random.Next(1, room.Width - 1) + room.X; int num2 = GenBase._random.Next(1, room.Height - 1) + room.Y; WorldUtils.Gen(new Point(num, num2), new Shapes.Rectangle(2, 2), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.5), new Modifiers.Blotches(2, 2.0), new Modifiers.IsEmpty(), new Actions.SetTile(51, true, true) })); } GenAction action; if ((double)room.Y > Main.worldSurface) { action = new Actions.ClearWall(true); } else { action = new Actions.PlaceWall(2, true); } WorldUtils.Gen(new Point(room.X, room.Y), new Shapes.Rectangle(room.Width, room.Height), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.85000002384185791), new Modifiers.Blotches(2, 0.3), new Modifiers.OnlyWalls(new byte[] { CaveHouseBiome.BuildData.Default.Wall }), action })); WorldUtils.Gen(new Point(room.X, room.Y), new Shapes.Rectangle(room.Width, room.Height), Actions.Chain(new GenAction[] { new Modifiers.Dither(0.949999988079071), new Modifiers.OnlyTiles(new ushort[] { 30, 321, 158 }), new Actions.ClearTile(true) })); }
public override bool Place(Point origin, StructureMap structures) { Ref<int> @ref = new Ref<int>(0); Ref<int> ref2 = new Ref<int>(0); WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new GenAction[] { new Actions.Scanner(ref2), new Modifiers.IsSolid(), new Actions.Scanner(@ref) })); if (@ref.Value < ref2.Value - 5) { return false; } int num = GenBase._random.Next(6, 10); int num2 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return false; } ShapeData data = new ShapeData(); Point arg_12A_0 = origin; GenShape arg_12A_1 = new Shapes.Slime(num); GenAction[] array = new GenAction[6]; array[0] = new Modifiers.Blotches(num2, num2, num2, 1, 0.3).Output(data); array[1] = new Modifiers.Offset(0, -2); array[2] = new Modifiers.OnlyTiles(new ushort[] { 53 }); array[3] = new Actions.SetTile(397, true, true); GenAction[] arg_116_0 = array; int arg_116_1 = 4; byte[] types = new byte[1]; arg_116_0[arg_116_1] = new Modifiers.OnlyWalls(types); array[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_12A_0, arg_12A_1, Actions.Chain(array)); Point arg_185_0 = origin; GenShape arg_185_1 = new ModShapes.All(data); GenAction[] array2 = new GenAction[5]; array2[0] = new Actions.ClearTile(false); array2[1] = new Actions.SetLiquid(0, 0); array2[2] = new Actions.SetFrames(true); GenAction[] arg_171_0 = array2; int arg_171_1 = 3; byte[] types2 = new byte[1]; arg_171_0[arg_171_1] = new Modifiers.OnlyWalls(types2); array2[4] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_185_0, arg_185_1, Actions.Chain(array2)); Point point; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new GenCondition[] { new Conditions.IsSolid() }), out point)) { return false; } int num3 = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num4 = GenBase._random.Next(1, 4); int num5 = flag ? 4 : (-(num >> 1)); for (int i = 0; i < num4; i++) { int num6 = GenBase._random.Next(1, 3); for (int j = 0; j < num6; j++) { WorldGen.PlaceTile(origin.X + num5 - i, num3 - j, 331, false, false, -1, 0); } } } int num7 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num7, num3, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, num3, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, num3].active() && GenBase._tiles[origin.X, num3].type == 215) { Tile expr_305 = GenBase._tiles[origin.X, num3]; expr_305.frameY += 36; Tile expr_329 = GenBase._tiles[origin.X - 1, num3]; expr_329.frameY += 36; Tile expr_34D = GenBase._tiles[origin.X + 1, num3]; expr_34D.frameY += 36; Tile expr_371 = GenBase._tiles[origin.X, num3 - 1]; expr_371.frameY += 36; Tile expr_397 = GenBase._tiles[origin.X - 1, num3 - 1]; expr_397.frameY += 36; Tile expr_3BD = GenBase._tiles[origin.X + 1, num3 - 1]; expr_3BD.frameY += 36; } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return true; }