private void Game_PostInitialize(EventArgs e) { ServerApi.Hooks.GamePostInitialize.Deregister(this, this.Game_PostInitialize); if (!Directory.Exists(HouseRegionsPlugin.DataDirectory)) { Directory.CreateDirectory(HouseRegionsPlugin.DataDirectory); } if (!this.InitConfig()) { return; } this.HousingManager = new HousingManager(this.Trace, this.Config); this.InitUserInteractionHandler(); this.hooksEnabled = true; }
public UserInteractionHandler( PluginTrace trace, PluginInfo pluginInfo, Configuration config, HousingManager housingManager, Func<Configuration> reloadConfigurationCallback ) : base(trace) { Contract.Requires<ArgumentNullException>(trace != null); Contract.Requires<ArgumentException>(!pluginInfo.Equals(PluginInfo.Empty)); Contract.Requires<ArgumentNullException>(config != null); Contract.Requires<ArgumentNullException>(housingManager != null); Contract.Requires<ArgumentNullException>(reloadConfigurationCallback != null); this.PluginInfo = pluginInfo; this.Config = config; this.HousingManager = housingManager; this.ReloadConfigurationCallback = reloadConfigurationCallback; #region Command Setup base.RegisterCommand( new[] { "house", "housing" }, this.RootCommand_Exec, this.RootCommand_HelpCallback ); #endregion }