示例#1
0
        public void AddLoudspeakerMessage(ref gamelogic_show_loudspeaker msgInfo)
        {
            // 在战场就不收广播
            if (GameLogicAPI.isInWarScene() > 0)
            {
                return;
            }

            if (msgInfo.message == null)
            {
                return;
            }

            SLoudspeakerInfo info = new SLoudspeakerInfo();

            info.strNotice = msgInfo.message;

            // 分割解析聊天对象
            info.objList = new List <SLoudspeakerObjectInfo>();


            // 加入聊天内容
            int    curIndex    = 0;
            String normalColor = CreateColorParam(255, 255, 255);

            while (true)
            {
                if (curIndex >= msgInfo.message.Length)
                {
                    break;
                }

                int beginIndex = msgInfo.message.IndexOf(ChatItemFlag, curIndex);
                if (beginIndex < 0)
                {
                    SLoudspeakerObjectInfo txtObj;
                    txtObj.type    = MsgObjType.ObjType_Text;
                    txtObj.subType = MsgObjSubType.ObjSubType_Text_Text;
                    txtObj.text    = msgInfo.message.Substring(curIndex);
                    txtObj.param   = new Dictionary <String, String>();
                    txtObj.param.Add("color", normalColor);
                    info.objList.Add(txtObj);
                    break;
                }
                else
                {
                    if (beginIndex > curIndex)
                    {
                        SLoudspeakerObjectInfo txtObj;
                        txtObj.type    = MsgObjType.ObjType_Text;
                        txtObj.subType = MsgObjSubType.ObjSubType_Text_Text;
                        txtObj.text    = msgInfo.message.Substring(curIndex, beginIndex - curIndex);
                        txtObj.param   = new Dictionary <String, String>();
                        txtObj.param.Add("color", normalColor);
                        info.objList.Add(txtObj);
                    }

                    curIndex = beginIndex + 1;
                    String typeName;
                    Dictionary <String, String> param;
                    String content;
                    if (GetOneChatParam(msgInfo.message, ref curIndex, out typeName, out param, out content) == false)
                    {
                        continue;
                    }

                    MsgObjType    objType;
                    MsgObjSubType subType;
                    GetNoticeObjStringSubType(typeName, true, out objType, out subType);
                    if (objType != MsgObjType.ObjType_Null)
                    {
                        SLoudspeakerObjectInfo msgObj;
                        msgObj.type    = objType;
                        msgObj.subType = subType;
                        msgObj.text    = content;
                        msgObj.param   = param;
                        info.objList.Add(msgObj);
                    }
                }
            }

            // 聊天对象放入列表
            m_noticeQueue.Enqueue(info);
            UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_LOUDSPEAKER_ADD, null);
        }
示例#2
0
        public SLoudspeakerInfo GetLoudspeakerMessage()
        {
            SLoudspeakerInfo info = m_noticeQueue.Dequeue();

            return(info);
        }