public void startGame(World world) { screen = new ScreenWorld(world); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Textures.LoadContent(this); mouseTexture = Textures.mouse; screen = new ScreenWorld(world); }