public void startGame(World world)
 {
     screen = new ScreenWorld(world);
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            Textures.LoadContent(this);

            mouseTexture = Textures.mouse;

            screen = new ScreenWorld(world);
        }