/// <summary> /// Adds a killfeed item /// </summary> /// <param name="message"></param> internal void AddKillfeedItem(PlayerDiedMessage message) { ui.killFeed.AddKillfeedItem(message); }
/// <summary> /// Player died message, for killfeed /// </summary> /// <param name="conn"></param> /// <param name="message"></param> private void PlayerDiedMessage(NetworkConnection conn, PlayerDiedMessage message) { uiManager.AddKillfeedItem(message); }
/// <summary> /// Player died message, for killfeed /// </summary> /// <param name="message"></param> private void PlayerDiedMessage(PlayerDiedMessage message) { uiManager.AddKillfeedItem(message); }