Esempio n. 1
0
 /// <summary>
 ///     Adds a killfeed item
 /// </summary>
 /// <param name="message"></param>
 internal void AddKillfeedItem(PlayerDiedMessage message)
 {
     ui.killFeed.AddKillfeedItem(message);
 }
Esempio n. 2
0
 /// <summary>
 ///     Player died message, for killfeed
 /// </summary>
 /// <param name="conn"></param>
 /// <param name="message"></param>
 private void PlayerDiedMessage(NetworkConnection conn, PlayerDiedMessage message)
 {
     uiManager.AddKillfeedItem(message);
 }
Esempio n. 3
0
 /// <summary>
 ///     Player died message, for killfeed
 /// </summary>
 /// <param name="message"></param>
 private void PlayerDiedMessage(PlayerDiedMessage message)
 {
     uiManager.AddKillfeedItem(message);
 }