private void Menu_Load(object sender, EventArgs e) { CaveSystem tempCaveSystem = new CaveSystem(); //List<String> playableCaves = tempCaveSystem.getPlayableCaves(); List <string> playableCaves = new List <string>() { "system0", "system1", "system2", "system3", "system4", "system5", }; foreach (string cave in playableCaves) { caveList.Items.Add(cave); } }
public Game(String n, String c, bool t, int caveID) { Name = n; CaveNumber = caveID.ToString(); PlayerManager = new Player(); CaveManager = new CaveSystem(c); TriviaObject = new TriviaManager(); HighScoreTracker = new HighScoreManager(); LocationManager = new Location(); LocationManager.Cave = CaveManager; SoundManager = new Sound(); GameUI = new GameForm(); GameUI.GameObject = this; LocationManager.InitializePosition(); SoundManager.PlayBackground(); GameUI.TestMode = t; GameUI.ShowDialog(); }