示例#1
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 public GameLabel(GameMain game, SpriteFont font, Color fontColor) : this(game, font)
 {
     this.Color = fontColor;
 }
示例#2
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 public PlayerModel(GameMain game, Texture2D caseTexture) : base(game, caseTexture)
 {
     Initialize();
 }
示例#3
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 public PlayDesigner(GameMain game) : base(game)
 {
     this.tapButtonTexture  = ContentHandler.Load <Texture2D>(GameResources.TapButtonTextureName);
     this.homeButtonTexture = ContentHandler.Load <Texture2D>(GameResources.HomeGrayButton);
     this.gameFont          = ContentHandler.Load <SpriteFont>(GameResources.FontSpriteFontName);
 }
示例#4
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 public GameCase(GameMain game, Texture2D texture) : base(game, texture)
 {
     this.State = CaseState.Unselected;
 }
示例#5
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 public EndMenuDesigner(GameMain game) : base(game)
 {
     this.Initialize();
 }
示例#6
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 public Designer(GameMain game)
 {
     this.Game = game;
 }