public GameLabel(GameMain game, SpriteFont font, Color fontColor) : this(game, font) { this.Color = fontColor; }
public PlayerModel(GameMain game, Texture2D caseTexture) : base(game, caseTexture) { Initialize(); }
public PlayDesigner(GameMain game) : base(game) { this.tapButtonTexture = ContentHandler.Load <Texture2D>(GameResources.TapButtonTextureName); this.homeButtonTexture = ContentHandler.Load <Texture2D>(GameResources.HomeGrayButton); this.gameFont = ContentHandler.Load <SpriteFont>(GameResources.FontSpriteFontName); }
public GameCase(GameMain game, Texture2D texture) : base(game, texture) { this.State = CaseState.Unselected; }
public EndMenuDesigner(GameMain game) : base(game) { this.Initialize(); }
public Designer(GameMain game) { this.Game = game; }