public void clear_combat() { Map_Miss_Spark = null; Map_NoDamage_Spark = null; Combat_HUD = null; Exp_Gauge = null; }
public void create_hud(int unit_id1, int unit_id2) { Combat_HUD = new Map_Combat_HUD(new List <Texture2D> { Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Map_Combat_HUD"), Global.Content.Load <Texture2D>(@"Graphics/Fonts/" + Config.UI_FONT + "_" + "White"), //@Debug Global.Content.Load <Texture2D>(@"Graphics/Fonts/" + Config.COMBAT_DIGITS_FONT) }, //@Debug unit_id1, unit_id2); }