public void clear_combat()
 {
     Map_Miss_Spark     = null;
     Map_NoDamage_Spark = null;
     Combat_HUD         = null;
     Exp_Gauge          = null;
 }
 public void create_hud(int unit_id1, int unit_id2)
 {
     Combat_HUD = new Map_Combat_HUD(new List <Texture2D> {
         Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Map_Combat_HUD"),
         Global.Content.Load <Texture2D>(@"Graphics/Fonts/" + Config.UI_FONT + "_" + "White"), //@Debug
         Global.Content.Load <Texture2D>(@"Graphics/Fonts/" + Config.COMBAT_DIGITS_FONT)
     },                                                                                        //@Debug
                                     unit_id1, unit_id2);
 }