//Default Map constructor - for testing using a totally blank map. public static Map buildDefaultMap(int width, int height) { Map defaultMap = new Map(width, height); for (int x = 1; x < width; x++) { for (int y = 1; y < height; y++) { defaultMap.tiles[x, y] = new Tile("blank"); } } return defaultMap; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); battleMap = Map.buildDefaultMap(20,20); gameCamera = new Camera(); }