예제 #1
0
파일: Map.cs 프로젝트: TensAndTwenties/Ruin
        //Default Map constructor - for testing using a totally blank map.
        public static Map buildDefaultMap(int width, int height)
        {
            Map defaultMap = new Map(width, height);

            for (int x = 1; x < width; x++)
            {
                for (int y = 1; y < height; y++)
                {
                    defaultMap.tiles[x, y] = new Tile("blank");
                }
            }

            return defaultMap;
        }
예제 #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            battleMap = Map.buildDefaultMap(20,20);
            gameCamera = new Camera();
        }