/// <summary> /// Wait for the previously selected note to finish playing. /// </summary> public static HITResult WaitSamp(HITThread thread) { if (thread.NoteActive(thread.LastNote)) { thread.PC--; return(HITResult.HALT); } else { return(HITResult.HALT); } }
/// <summary> /// Wait for the previously selected note to finish playing. /// </summary> public static HITResult WaitSamp(HITThread thread) { if (thread.NoteActive(thread.LastNote)) { thread.PC--; return HITResult.HALT; } else return HITResult.HALT; }