//0x10
        /// <summary>
        /// Increment a "dest" variable by a "src" variable.
        /// </summary>
        public static HITResult Add(HITThread thread)
        {
            var dest = thread.ReadByte();
            var src = thread.ReadByte();

            var result = thread.ReadVar(dest) + thread.ReadVar(src);
            thread.WriteVar(dest, result);

            thread.SetFlags(result);

            return HITResult.CONTINUE;
        }
 /// <summary>
 /// Stop playing a track, whose ID resides in the specified variable.
 /// </summary>
 public static HITResult StopTrack(HITThread thread)
 {
     var src = thread.ReadByte();
     return HITResult.CONTINUE;
 }
        /// <summary>
        /// Choose a global hitlist, or 0 for the one local to the track (source: defaultsyms.txt).
        /// </summary>
        public static HITResult SmartSetList(HITThread thread)
        {
            //sets the hitlist
            var src = thread.ReadByte();
            thread.LoadHitlist((uint)thread.ReadVar(src));

            return HITResult.CONTINUE;
        }
 public static HITResult SmartRemoveAll(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
 /// <summary>
 /// Set the specified variable to a random entry from the selected hitlist.
 /// </summary>
 public static HITResult SmartChoose(HITThread thread)
 {
     var dest = thread.ReadByte();
     thread.WriteVar(dest, (int)thread.HitlistChoose());
     return HITResult.CONTINUE;
 }
        public static HITResult SetSrcDataField(HITThread thread)
        {
            var value = thread.ReadByte();
            var src = thread.ReadByte();
            var field = thread.ReadByte();

            //TODO: System for keeping track of which objects correspond to ObjectID.

            return HITResult.CONTINUE; //you can set these??? what
        }
 /// <summary>
 /// Wait for the previously selected note to finish playing.
 /// </summary>
 public static HITResult WaitSamp(HITThread thread)
 {
     if (thread.NoteActive(thread.LastNote))
     {
         thread.PC--;
         return HITResult.HALT;
     }
     else
         return HITResult.HALT;
 }
        /// <summary>
        /// Wait until two variables are equal.
        /// </summary>
        public static HITResult WaitEqual(HITThread thread)
        {
            var dest = thread.ReadByte();
            var src = thread.ReadByte();

            if (thread.ReadVar(dest) != thread.ReadVar(dest))
            {
                thread.PC -= 3;
                return HITResult.HALT;
            }
            else
                return HITResult.CONTINUE;
        }
 public static HITResult Dec(HITThread thread) //0x30
 {
     return(HITResult.CONTINUE);               //unused in the sims
 }
 public static HITResult SmartSetCrit(HITThread thread)
 {
     return(HITResult.CONTINUE); //unused in the sims
 }
 public static HITResult SmartRemoveAll(HITThread thread)
 {
     return(HITResult.CONTINUE); //unused in the sims
 }
 public static HITResult SetLoop(HITThread thread)
 {
     thread.LoopPointer = (int)thread.PC;
     return(HITResult.CONTINUE);
 }
 public static HITResult Loop(HITThread thread) //0x20
 {
     thread.PC = (uint)thread.LoopPointer;
     return(HITResult.CONTINUE);
 }
 public static HITResult RemoveFromGroup(HITThread thread)
 {
     return(HITResult.CONTINUE); //unused in the sims
 }
 public static HITResult NOP(HITThread thread)
 {
     return(HITResult.CONTINUE);
 }
示例#16
0
 public static HITResult Test1(HITThread thread)
 {
     //no idea what these do. examples?
     return HITResult.CONTINUE;
 }
示例#17
0
 /// <summary>
 /// Unducks all audio back to the volume before Duck() was called.
 /// </summary>
 public static HITResult Unduck(HITThread thread)
 {
     thread.Unduck();
     return HITResult.CONTINUE; //quack
 }
        public static HITResult KillTrack(HITThread thread)
        {
            var src = thread.ReadByte();

            return(HITResult.CONTINUE);
        }
示例#19
0
 public static HITResult WaitLessOrEq(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
 public static HITResult Pop(HITThread thread)
 {
     return(HITResult.CONTINUE); //unused in the sims
 }
 public static HITResult CallEntryPoint(HITThread thread)
 {
     return(HITResult.CONTINUE); //unused in the sims
 }
 public static HITResult Test1(HITThread thread)
 {
     //no idea what these do. examples?
     return(HITResult.CONTINUE);
 }
示例#23
0
        public static HITResult SetTL(HITThread thread)
        {
            var dest = thread.ReadByte();
            var src = thread.ReadByte();

            return HITResult.CONTINUE; //unused in the sims
        }
示例#24
0
 /// <summary>
 /// Kill a sequence group with the return value specified by a constant.
 /// </summary>
 public static HITResult SeqGroupReturn(HITThread thread)
 {
     var src = thread.ReadByte();
     return HITResult.CONTINUE;
 }
示例#25
0
        /// <summary>
        /// Load a track ("index" variable) from a hitlist ("table" variable).
        /// </summary>
        public static HITResult SmartIndex(HITThread thread)
        {
            var dest = thread.ReadVar(thread.ReadByte());
            var index = thread.ReadVar(thread.ReadByte());

            thread.LoadHitlist((byte)index);
            //Converting this to an int is a hack because WriteVar only takes an int... o_O
            int TrackID = (int)thread.LoadTrack(index);

            thread.WriteVar(dest, TrackID);

            return HITResult.CONTINUE; //Appears to be unused.
        }
示例#26
0
 public static HITResult SeqGroupTrackID(HITThread thread)
 {
     var dest = thread.ReadByte(); //uhhhh
     var src = thread.ReadByte();
     return HITResult.CONTINUE;
 }
示例#27
0
 public static HITResult SmartSetCrit(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
示例#28
0
 //unused in the sims
 public static HITResult SeqGroupWait(HITThread thread)
 {
     return HITResult.CONTINUE;
 }
示例#29
0
        /// <summary>
        /// Copy the contents of one variable into another.
        /// </summary>
        public static HITResult Set(HITThread thread)
        {
            var dest = thread.ReadByte();
            var src = thread.ReadVar(thread.ReadByte());

            thread.WriteVar(dest, src);

            thread.SetFlags(src);

            return HITResult.CONTINUE;
        }
示例#30
0
 public static HITResult SetChanReg(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
示例#31
0
        /// <summary>
        /// Examine a variable and set the flags.
        /// </summary>
        public static HITResult Test(HITThread thread)
        {
            var value = thread.ReadVar(thread.ReadByte());

            thread.SetFlags(value);

            return HITResult.CONTINUE;
        }
示例#32
0
        /// <summary>
        /// Read globally, set locally (source: defaultsyms.txt).
        /// </summary>
        public static HITResult SetGL(HITThread thread)
        {
            var dest = thread.ReadByte();
            var src = thread.ReadInt32();

            int Global = thread.VM.ReadGlobal(src);
            thread.WriteVar(dest, Global);

            return HITResult.CONTINUE;
        }
示例#33
0
 public static HITResult Test4(HITThread thread)
 {
     return HITResult.CONTINUE;
 }
示例#34
0
        /// <summary>
        /// Set global = local (source: defaultsyms.txt).
        /// </summary>
        public static HITResult SetLG(HITThread thread)
        {
            var local = thread.ReadByte();
            var global = thread.ReadInt32();

            thread.VM.WriteGlobal(global, local);

            return HITResult.CONTINUE;
        }
示例#35
0
 /// <summary>
 /// Wait for a length of time in milliseconds, specified by a variable.
 /// </summary>
 public static HITResult Wait(HITThread thread)
 {
     var src = thread.ReadByte();
     if (thread.WaitRemain == -1) thread.WaitRemain = thread.ReadVar(src);
     thread.WaitRemain -= 16; //assuming tick rate is 60 times a second
     if (thread.WaitRemain > 0)
     {
         thread.PC -= 2;
         return HITResult.HALT;
     }
     else
     {
         thread.WaitRemain = -1;
         return HITResult.CONTINUE;
     }
 }
示例#36
0
 /// <summary>
 /// Copy the contents of one variable into another (equivalent to set and settt; 
 /// defaultsyms.txt says "ISN'T THIS THE SAME AS SET TOO?")
 /// </summary>
 public static HITResult SetLL(HITThread thread)
 {
     Set(thread);
     return HITResult.CONTINUE;
 }
示例#37
0
 public static HITResult WaitGreater(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
示例#38
0
 /// <summary>
 /// Set the loop point to the current position.
 /// </summary>
 public static HITResult SetLoop(HITThread thread)
 {
     thread.LoopPointer = (int)thread.PC;
     return HITResult.CONTINUE;
 }
示例#39
0
 public static HITResult WaitNotEqual(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
示例#40
0
        public static HITResult SetLT(HITThread thread)
        {
            //set local... to... t... yeah i don't know either
            //might be object vars

            var dest = thread.ReadByte();
            var src = thread.ReadByte();

            return HITResult.CONTINUE;
        }
示例#41
0
 public static HITResult And(HITThread thread)
 {
     return HITResult.CONTINUE; //unused in the sims
 }
示例#42
0
        public HITSound PlaySoundEvent(string evt)
        {
            evt = evt.ToLower();
            HITThread InterruptBlocker = null;  //the thread we have to wait for to finish before we begin.


            if (ActiveEvents.ContainsKey(evt))
            {
                var aevt = ActiveEvents[evt];

                if (aevt.Dead)
                {
                    ActiveEvents.Remove(evt);            //if the last event is dead, remove and make a new one
                }
                else
                {
                    if (aevt != null && ((HITThread)(aevt)).InterruptBlocker != null)
                    {
                        //we can stop this thread - steal its waiter
                        ((HITThread)(aevt)).Dead = true;
                        InterruptBlocker         = ((HITThread)(aevt)).InterruptBlocker;
                    }
                    else if (aevt != null && ((HITThread)(aevt)).Interruptable == true)
                    {
                        InterruptBlocker = ((HITThread)(aevt));
                    }
                    else
                    {
                        return(aevt); //an event of this type is already alive - here, take it.
                    }
                }
            }

            var content = FSO.Content.Content.Get();

            if (Events.ContainsKey(evt))
            {
                var evtent = Events[evt];

                if (evt.Equals("piano_play", StringComparison.InvariantCultureIgnoreCase))
                {
                    evt = "playpiano";
                    if (ActiveEvents.ContainsKey(evt))
                    {
                        if (ActiveEvents[evt].Dead)
                        {
                            ActiveEvents.Remove(evt);                         //if the last event is dead, remove and make a new one
                        }
                        else
                        {
                            return(ActiveEvents[evt]); //an event of this type is already alive - here, take it.
                        }
                    }
                }

                uint TrackID           = 0;
                uint SubroutinePointer = 0;
                if (evtent.ResGroup.hsm != null)
                {
                    var c = evtent.ResGroup.hsm.Constants;
                    if (c.ContainsKey(evt))
                    {
                        SubroutinePointer = (uint)c[evt];
                    }
                    var trackIdName = "guid_tkd_" + evt;
                    if (c.ContainsKey(trackIdName))
                    {
                        TrackID = (uint)c[trackIdName];
                    }
                    else
                    {
                        TrackID = evtent.TrackID;
                    }
                }
                else
                { //no hsm, fallback to eent and event track ids (tsov2)
                    var entPoints = evtent.ResGroup.hit.EntryPointByTrackID;
                    TrackID = evtent.TrackID;
                    if (entPoints.ContainsKey(evtent.TrackID))
                    {
                        SubroutinePointer = entPoints[evtent.TrackID];
                    }
                }

                if (evtent.EventType == HITEvents.kTurnOnTV)
                {
                    var thread = new HITTVOn(evtent.TrackID, this);
                    thread.VolGroup = HITVolumeGroup.FX;
                    Threads.Add(thread);
                    ActiveEvents.Add(evt, thread);
                    return(thread);
                }
                else if (evtent.EventType == HITEvents.kSetMusicMode)
                {
                    var thread = new HITTVOn(evtent.TrackID, this, true);
                    thread.VolGroup = HITVolumeGroup.MUSIC;
                    ActiveEvents.Add(evt, thread);
                    if (NextMusic != null)
                    {
                        NextMusic.Kill();
                    }
                    if (MusicEvent != null)
                    {
                        MusicEvent.Fade();
                    }
                    NextMusic = thread;
                    return(thread);
                }
                else if (SubroutinePointer != 0)
                {
                    var thread = new HITThread(evtent.ResGroup.hit, this);
                    thread.PC = SubroutinePointer;
                    if (TrackID != 0)
                    {
                        thread.SetTrack(TrackID);
                    }

                    Threads.Add(thread);
                    if (!ActiveEvents.ContainsKey(evt))
                    {
                        ActiveEvents.Add(evt, thread);
                    }

                    if (InterruptBlocker != null)
                    {
                        InterruptBlocker.Interrupt(thread);
                        InterruptBlocker.KillVocals();
                    }

                    return(thread);
                }
                else if (TrackID != 0 && content.Audio.TracksById.ContainsKey(TrackID))
                {
                    var thread = new HITThread(TrackID);
                    Threads.Add(thread);
                    ActiveEvents.Add(evt, thread);

                    if (InterruptBlocker != null)
                    {
                        InterruptBlocker.Interrupt(thread);
                        InterruptBlocker.KillVocals();
                    }

                    return(thread);
                }
            }

            return(null);
        }