internal Creature createCreature(MapChannel mapChannel, string typeName, SpawnPool spawnPool)
 {
     return null;
 }
 internal Creature createCreature(MapChannel mapChannel, CreatureType creatureType, SpawnPool spawnPool)
 {
     return null;
 }
 // count creatures
 internal void increaseQueuedCreatureCount(MapChannel mapChannel, SpawnPool spawnPool, int count)
 {
 }
 internal void dynamicObject_createBaneDropship(MapChannel mapChannel, float x, float y, float z, int spawnCount, List<CreatureType> spawnTypeList, SpawnPool spawnPool)
 {
 }
 internal void increaseDeadCreatureCount(MapChannel mapChannel, SpawnPool spawnPool)
 {
 }
 // count dropships
 internal void increaseQueueCount(MapChannel mapChannel, SpawnPool spawnPool)
 {
 }
 internal void decreaseAliveCreatureCount(MapChannel mapChannel, SpawnPool spawnPool)
 {
 }
 internal void setSpawnLocation(SpawnPool spawnPool, int index, float x, float y, float z, ushort typeMask)
 {
 }
 internal void setCriteriaCellCreatureCount(SpawnPool spawnPool, int maxCount)
 {
 }
 internal bool setCreatureVariant(SpawnPool spawnPool, int index, string creatureTypeName)
 {
     return false;
 }
 internal void initSpawnLocations(SpawnPool spawnPool, int number)
 {
 }