internal Creature createCreature(MapChannel mapChannel, string typeName, SpawnPool spawnPool) { return null; }
internal Creature createCreature(MapChannel mapChannel, CreatureType creatureType, SpawnPool spawnPool) { return null; }
// count creatures internal void increaseQueuedCreatureCount(MapChannel mapChannel, SpawnPool spawnPool, int count) { }
internal void dynamicObject_createBaneDropship(MapChannel mapChannel, float x, float y, float z, int spawnCount, List<CreatureType> spawnTypeList, SpawnPool spawnPool) { }
internal void increaseDeadCreatureCount(MapChannel mapChannel, SpawnPool spawnPool) { }
// count dropships internal void increaseQueueCount(MapChannel mapChannel, SpawnPool spawnPool) { }
internal void decreaseAliveCreatureCount(MapChannel mapChannel, SpawnPool spawnPool) { }
internal void setSpawnLocation(SpawnPool spawnPool, int index, float x, float y, float z, ushort typeMask) { }
internal void setCriteriaCellCreatureCount(SpawnPool spawnPool, int maxCount) { }
internal bool setCreatureVariant(SpawnPool spawnPool, int index, string creatureTypeName) { return false; }
internal void initSpawnLocations(SpawnPool spawnPool, int number) { }