public SF4InputHandler(int _playerNumber, InputType inputType) { SelectedInputType = inputType; playerNumber = _playerNumber; if (playerNumber > 4 || playerNumber < 1) { throw new Exception("Player must be set to 1, 2, 3 or 4"); } if (SelectedInputType == InputType.XBoxController) { converter = new XInputConverter(playerNumber); } else if (SelectedInputType == InputType.KeyboardMouse) { //Old converter from Unity engine, not applicable. // converter = new UnityKeyboardInputConverter(); } }