Пример #1
0
        public SF4InputHandler(int _playerNumber, InputType inputType)
        {
            SelectedInputType = inputType;
            playerNumber = _playerNumber;
            if (playerNumber > 4 || playerNumber < 1)
            {
                throw new Exception("Player must be set to 1, 2, 3 or 4");
            }

            if (SelectedInputType == InputType.XBoxController)
            {
                converter = new XInputConverter(playerNumber);

            } else if (SelectedInputType == InputType.KeyboardMouse)
            {
                //Old converter from Unity engine, not applicable.
               // converter = new UnityKeyboardInputConverter();
            }
        }
Пример #2
0
        public SF4InputHandler(int _playerNumber, InputType inputType)
        {
            SelectedInputType = inputType;
            playerNumber      = _playerNumber;
            if (playerNumber > 4 || playerNumber < 1)
            {
                throw new Exception("Player must be set to 1, 2, 3 or 4");
            }

            if (SelectedInputType == InputType.XBoxController)
            {
                converter = new XInputConverter(playerNumber);
            }
            else if (SelectedInputType == InputType.KeyboardMouse)
            {
                //Old converter from Unity engine, not applicable.
                // converter = new UnityKeyboardInputConverter();
            }
        }