void OnValidate() { //Debug.Log("OnValidate called on SpriteAsset."); //if (updateSprite) //{ //UpdateSpriteArray(); // updateSprite = false; //} TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this); }
/// <summary> /// /// </summary> void OnValidate() { TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this); }
/// <summary> /// /// </summary> void OnValidate() { UpdateLookupTables(); TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this); }
private void OnValidate() { TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(/*isChanged:*/ true, this); }