void OnValidate()
        {
            //Debug.Log("OnValidate called on SpriteAsset.");

            //if (updateSprite)
            //{
            //UpdateSpriteArray();
            //    updateSprite = false;
            //}

            TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this);
        }
Example #2
0
 /// <summary>
 ///
 /// </summary>
 void OnValidate()
 {
     TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this);
 }
Example #3
0
        /// <summary>
        ///
        /// </summary>
        void OnValidate()
        {
            UpdateLookupTables();

            TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, this);
        }
Example #4
0
 private void OnValidate()
 {
     TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(/*isChanged:*/ true, this);
 }