public MegabombShot(Vector2 loc, Megabomb wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(830, 0, 180, 236), //Sprite new Vector2(450, 350), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { ttl = InfiniteTimeToLive; saveRotation = angle; UseRotationWhenDrawing = true; hitbox = new CircleHitbox(this, true, 0.5f); }
public MegabombShot(Vector2 loc, Megabomb wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(830, 0, 180, 236), //Sprite new Vector2(450, 350), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { ttl = InfiniteTimeToLive; saveRotation = angle; UseRotationWhenDrawing = true; hitbox = new CircleHitbox(this,true,0.5f); }