public MegabombShot(Vector2 loc, Megabomb wpn, double angle, SpriteEffects _flip) :
            base(loc,
                 new Rectangle(830, 0, 180, 236), //Sprite
                 new Vector2(450, 350),           //Speed
                 Vector2.One,                     //Scale
                 _flip, wpn, angle, false)
        {
            ttl                    = InfiniteTimeToLive;
            saveRotation           = angle;
            UseRotationWhenDrawing = true;

            hitbox = new CircleHitbox(this, true, 0.5f);
        }
        public MegabombShot(Vector2 loc, Megabomb wpn, double angle, SpriteEffects _flip)
            : base(loc,
            new Rectangle(830, 0, 180, 236),    //Sprite
            new Vector2(450, 350),          //Speed
            Vector2.One,                    //Scale
            _flip, wpn, angle, false)
        {
            ttl = InfiniteTimeToLive;
            saveRotation = angle;
            UseRotationWhenDrawing = true;

            hitbox = new CircleHitbox(this,true,0.5f);
        }