public PepitoWeaponShot(Vector2 loc, PepitoWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(76, 387, 173, 132), //Sprite RandomMachine.GetRandomVector2(-250f, -450f, -200f, 200f), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { //this.Destructable = true; //this.Points = 200; //this.Hp = 5; }