public PepitoWeaponShot(Vector2 loc, PepitoWeapon wpn, double angle, SpriteEffects _flip) :
     base(loc,
          new Rectangle(76, 387, 173, 132),                          //Sprite
          RandomMachine.GetRandomVector2(-250f, -450f, -200f, 200f), //Speed
          Vector2.One,                                               //Scale
          _flip, wpn, angle, true)
 {
     //this.Destructable = true;
     //this.Points = 200;
     //this.Hp = 5;
 }
 public PepitoWeaponShot(Vector2 loc, PepitoWeapon wpn, double angle, SpriteEffects _flip)
     : base(loc,
     new Rectangle(76, 387, 173, 132),    //Sprite
     RandomMachine.GetRandomVector2(-250f, -450f, -200f, 200f),          //Speed
     Vector2.One,                    //Scale
     _flip, wpn, angle, true)
 {
     //this.Destructable = true;
     //this.Points = 200;
     //this.Hp = 5;
 }