public BEWeaponShot(Vector2 loc, BEWeapon wpn, double angle, SpriteEffects _flip)
     : base(loc,
     new Rectangle(248, 291, 110, 65),    //Sprite
      new Vector2(250, 250),          //Speed
     Vector2.One,                    //Scale
     _flip, wpn, angle, true)
 {
 }
示例#2
0
 public BEWeaponShot(Vector2 loc, BEWeapon wpn, double angle, SpriteEffects _flip) :
     base(loc,
          new Rectangle(248, 291, 110, 65), //Sprite
          new Vector2(250, 250),            //Speed
          Vector2.One,                      //Scale
          _flip, wpn, angle, true)
 {
 }