public BEWeaponShot(Vector2 loc, BEWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(248, 291, 110, 65), //Sprite new Vector2(250, 250), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }
public BEWeaponShot(Vector2 loc, BEWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(248, 291, 110, 65), //Sprite new Vector2(250, 250), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }