/// <summary>更新全局玩家扩展数据</summary> public static int GetEntityUpdate(tg_user_extend model) { var exp = new ConcatExpression(); exp &= _.daySalary == model.daySalary; exp &= _.donate == model.donate; exp &= _.shot_count == model.shot_count; exp &= _.task_role_refresh == model.task_role_refresh; exp &= _.task_vocation_refresh == model.task_vocation_refresh; exp &= _.bargain_count == model.bargain_count; exp &= _.npc_refresh_count == model.npc_refresh_count; exp &= _.challenge_count == model.challenge_count; exp &= _.power_buy_count == model.power_buy_count; exp &= _.salary_state == model.salary_state; exp &= _.task_vocation_isgo == model.task_vocation_isgo; exp &= _.eloquence_count == model.eloquence_count; exp &= _.tea_count == model.tea_count; exp &= _.calculate_count == model.calculate_count; exp &= _.ninjutsu_count == model.ninjutsu_count; exp &= _.ball_count == model.ball_count; exp &= _.game_finish_count == model.game_finish_count; exp &= _.game_receive == model.game_receive; exp &= _.refresh_count == model.refresh_count; exp &= _.steal_fail_count == model.steal_fail_count; exp &= _.fight_count == model.fight_count; exp &= _.fight_buy == model.fight_buy; return(Update(exp, null)); }
/// <summary>更新用户拓展实体</summary> public static bool GetUpdate(tg_user_extend model) { try { model.Update(); return(true); } catch { return(false); } }