private static void ResetStateServer() { Log.LogDebug("ParseServerArguments - Resetting configurations"); StateResetter.Reset(); ConfigurationManager.LoadAllCharacterDropConfigurations(); ConfigurationManager.LoadAllCharacterDropLists(); ConfigurationManager.LoadAllDropTableConfigurations(); ConfigurationManager.LoadAllDropTableLists(); }
private static void ResetStateMultiplayer() { Log.LogDebug("JoinServer - Resetting configurations"); StateResetter.Reset(); }
private static void ResetState() { Log.LogDebug("OnWorldStart - Resetting configurations"); StateResetter.Reset(); ConfigurationManager.LoadAll(); }