public void _Show(UnitTower tower, bool showControl=false) { isOn=true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower=tower; if(showControl){ if(currentTower.IsInConstruction()){ StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption=currentTower.ReadyToBeUpgrade(); if(upgradeOption>0){ butUpgrade.SetActive(true); } else{ butUpgrade.SetActive(false); } // deactivate the priority settings for support and electricity towers if (tower.type != _TowerType.Turret) { priorityObj.SetActive(false); } } else{ List<int> cost=currentTower.GetCost(); for(int i=0; i<rscObjList.Count; i++){ rscObjList[i].label.text=cost[i].ToString(); } } Update(); txtName.text=tower.unitName; txtLvl.text="lvl "+tower.GetLevel(); txtDesp1.text=tower.GetDespStats(); txtDesp2.text=tower.GetDespGeneral(); thisObj.SetActive(isOn); }
public void _Show(UnitTower tower, bool showControl=false){ isOn=true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower=tower; if(showControl){ if(currentTower.IsInConstruction()){ StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption=currentTower.ReadyToBeUpgrade(); if(upgradeOption>0){ butUpgrade.SetActive(true); if(upgradeOption>1) butUpgradeAlt1.SetActive(true); else butUpgradeAlt1.SetActive(false); } else{ butUpgrade.SetActive(false); butUpgradeAlt1.SetActive(false); } txtTargetPriority.text=tower.targetPriority.ToString(); if(tower.directionalTargeting){ directionObj.SetActive(true); sliderDirection.value=tower.dirScanAngle; } else directionObj.SetActive(false); if(FPSControl.ActiveInScene()){ if(FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID==-1) fpsButtonObj.SetActive(false); else fpsButtonObj.SetActive(true); } else fpsButtonObj.SetActive(false); } else{ List<int> cost=currentTower.GetCost(); for(int i=0; i<rscObjList.Count; i++){ rscObjList[i].label.text=cost[i].ToString(); } } Update(); txtName.text=tower.unitName; txtLvl.text="lvl"+tower.GetLevel(); txtDesp1.text=tower.GetDespStats(); txtDesp2.text=tower.GetDespGeneral(); thisObj.SetActive(isOn); }