public void _Show(UnitTower tower, bool showControl = false) { isOn = true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower = tower; if (showControl) { if (currentTower.IsInConstruction()) { StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption = currentTower.ReadyToBeUpgrade(); if (upgradeOption > 0) { butUpgrade.SetActive(true); } else { butUpgrade.SetActive(false); } // deactivate the priority settings for support and electricity towers if (tower.type != _TowerType.Turret) { priorityObj.SetActive(false); } } else { List <int> cost = currentTower.GetCost(); for (int i = 0; i < rscObjList.Count; i++) { rscObjList[i].label.text = cost[i].ToString(); } } Update(); txtName.text = tower.unitName; txtLvl.text = "lvl " + tower.GetLevel(); txtDesp1.text = tower.GetDespStats(); txtDesp2.text = tower.GetDespGeneral(); thisObj.SetActive(isOn); }
public void UpdateDisplay() { if (currentTower == null) { return; } lbTowerName.text = currentTower.unitName; lbTowerLevel.text = "lvl" + currentTower.GetLevel(); lbTowerDesp1.text = "damage: " + currentTower.GetDamageMin() + "-" + currentTower.GetDamageMax(); lbTowerDesp1.text = currentTower.GetDespStats(); //"damage: "+currentTower.GetDamageMin()+"-"+currentTower.GetDamageMax(); lbTowerDesp2.text = currentTower.GetDespGeneral(); sliderDrection.value = currentTower.dirScanAngle; directionControlObj.SetActive(currentTower.directionalTargeting); int upgradeOption = currentTower.ReadyToBeUpgrade(); butUpgrade1Canvas.alpha = upgradeOption >= 1 ? 1 : 0; butUpgrade1Canvas.interactable = upgradeOption >= 1 ? true : false; butUpgrade2Canvas.alpha = upgradeOption >= 2 ? 1 : 0; butUpgrade2Canvas.interactable = upgradeOption >= 2 ? true : false; //butUpgradeObj1.SetActive(upgradeOption>=1 ? true : false); //butUpgradeObj2.SetActive(upgradeOption>=2 ? true : false); butSellObj.SetActive(currentTower.canBeSold); bool enableFPS = FPSControl.ActiveInScene(); if (enableFPS && currentTower.disableFPS) { enableFPS = false; } if (enableFPS && FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID == -1) { enableFPS = false; } if (enableFPS && !FPSControl.IsIDAvailable(currentTower.FPSWeaponID)) { enableFPS = false; } butFPSObj.SetActive(enableFPS); }
public void _Show(UnitTower tower, bool showControl = false) { isOn = true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower = tower; if (showControl) { if (currentTower.IsInConstruction()) { StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption = currentTower.ReadyToBeUpgrade(); if (upgradeOption > 0) { butUpgrade.SetActive(true); if (upgradeOption > 1) { butUpgradeAlt1.SetActive(true); } else { butUpgradeAlt1.SetActive(false); } } else { butUpgrade.SetActive(false); butUpgradeAlt1.SetActive(false); } txtTargetPriority.text = tower.targetPriority.ToString(); if (tower.directionalTargeting) { directionObj.SetActive(true); sliderDirection.value = tower.dirScanAngle; } else { directionObj.SetActive(false); } if (FPSControl.ActiveInScene()) { if (FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID == -1) { fpsButtonObj.SetActive(false); } else { fpsButtonObj.SetActive(true); } } else { fpsButtonObj.SetActive(false); } } else { List <int> cost = currentTower.GetCost(); for (int i = 0; i < rscObjList.Count; i++) { rscObjList[i].label.text = cost[i].ToString(); } } Update(); txtName.text = tower.unitName; txtLvl.text = "lvl" + tower.GetLevel(); txtDesp1.text = tower.GetDespStats(); txtDesp2.text = tower.GetDespGeneral(); thisObj.SetActive(isOn); }
public void _Show(UnitTower tower, bool showControl=false) { isOn=true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower=tower; if(showControl){ if(currentTower.IsInConstruction()){ StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption=currentTower.ReadyToBeUpgrade(); if(upgradeOption>0){ butUpgrade.SetActive(true); } else{ butUpgrade.SetActive(false); } // deactivate the priority settings for support and electricity towers if (tower.type != _TowerType.Turret) { priorityObj.SetActive(false); } } else{ List<int> cost=currentTower.GetCost(); for(int i=0; i<rscObjList.Count; i++){ rscObjList[i].label.text=cost[i].ToString(); } } Update(); txtName.text=tower.unitName; txtLvl.text="lvl "+tower.GetLevel(); txtDesp1.text=tower.GetDespStats(); txtDesp2.text=tower.GetDespGeneral(); thisObj.SetActive(isOn); }
public void _Show(UnitTower tower, bool showControl=false){ isOn=true; thisObj.SetActive(showControl); floatingButtons.SetActive(showControl); controlObj.SetActive(showControl); rscObj.SetActive(!showControl); currentTower=tower; if(showControl){ if(currentTower.IsInConstruction()){ StartCoroutine(WaitForConstruction()); floatingButtons.SetActive(false); } upgradeOption=currentTower.ReadyToBeUpgrade(); if(upgradeOption>0){ butUpgrade.SetActive(true); if(upgradeOption>1) butUpgradeAlt1.SetActive(true); else butUpgradeAlt1.SetActive(false); } else{ butUpgrade.SetActive(false); butUpgradeAlt1.SetActive(false); } txtTargetPriority.text=tower.targetPriority.ToString(); if(tower.directionalTargeting){ directionObj.SetActive(true); sliderDirection.value=tower.dirScanAngle; } else directionObj.SetActive(false); if(FPSControl.ActiveInScene()){ if(FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID==-1) fpsButtonObj.SetActive(false); else fpsButtonObj.SetActive(true); } else fpsButtonObj.SetActive(false); } else{ List<int> cost=currentTower.GetCost(); for(int i=0; i<rscObjList.Count; i++){ rscObjList[i].label.text=cost[i].ToString(); } } Update(); txtName.text=tower.unitName; txtLvl.text="lvl"+tower.GetLevel(); txtDesp1.text=tower.GetDespStats(); txtDesp2.text=tower.GetDespGeneral(); thisObj.SetActive(isOn); }