IEnumerator GameOverDelay(bool won) { yield return(StartCoroutine(WaitForRealSeconds(.1f))); CameraControl.FadeBlur(uiBlurEffect, 0, 2); CameraControl.TurnBlurOn(); UIGameOver.Show(won); }
public void _PauseGame() { Debug.Log("_PauseGame"); CameraControl.FadeBlur(uiBlurEffect, 0, 2); CameraControl.TurnBlurOn(); GameControl.PauseGame(); UIPauseMenu.Show(); //Time.timeScale=0; }
IEnumerator _ResumeGame() { Debug.Log("_ResumeGame"); CameraControl.FadeBlur(uiBlurEffect, 2, 0); CameraControl.TurnBlurOff(); GameControl.ResumeGame(); UIPauseMenu.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); //Time.timeScale=1; }
IEnumerator _ClosePerkMenu() { CameraControl.FadeBlur(uiBlurEffect, 2, 0); CameraControl.TurnBlurOff(); GameControl.ResumeGame(); UIPerkMenu.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); Time.timeScale = 1; }
public void _OnPerkMenu() { UITowerView.Hide(); CameraControl.FadeBlur(uiBlurEffect, 0, 2); CameraControl.TurnBlurOn(); GameControl.PauseGame(); UIPerkMenu.Show(); Time.timeScale = 0; }