Пример #1
0
        IEnumerator GameOverDelay(bool won)
        {
            yield return(StartCoroutine(WaitForRealSeconds(.1f)));

            CameraControl.FadeBlur(uiBlurEffect, 0, 2);
            CameraControl.TurnBlurOn();
            UIGameOver.Show(won);
        }
Пример #2
0
        public void _PauseGame()
        {
            Debug.Log("_PauseGame");
            CameraControl.FadeBlur(uiBlurEffect, 0, 2);
            CameraControl.TurnBlurOn();
            GameControl.PauseGame();
            UIPauseMenu.Show();

            //Time.timeScale=0;
        }
Пример #3
0
        IEnumerator _ResumeGame()
        {
            Debug.Log("_ResumeGame");
            CameraControl.FadeBlur(uiBlurEffect, 2, 0);
            CameraControl.TurnBlurOff();
            GameControl.ResumeGame();
            UIPauseMenu.Hide();

            yield return(StartCoroutine(WaitForRealSeconds(0.25f)));
            //Time.timeScale=1;
        }
Пример #4
0
        IEnumerator _ClosePerkMenu()
        {
            CameraControl.FadeBlur(uiBlurEffect, 2, 0);
            CameraControl.TurnBlurOff();
            GameControl.ResumeGame();
            UIPerkMenu.Hide();

            yield return(StartCoroutine(WaitForRealSeconds(0.25f)));

            Time.timeScale = 1;
        }
Пример #5
0
        public void _OnPerkMenu()
        {
            UITowerView.Hide();

            CameraControl.FadeBlur(uiBlurEffect, 0, 2);
            CameraControl.TurnBlurOn();
            GameControl.PauseGame();
            UIPerkMenu.Show();

            Time.timeScale = 0;
        }